send enemy/ally bots to mission, frequently

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send enemy/ally bots to mission, frequently

Postby RISE » 04 Jul 2018, 18:07

as topic says.

just not get bored doing mission alone.
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Re: send enemy/ally bots to mission, frequently

Postby Jacob Wolf » 05 Jul 2018, 01:50

So rerouting or spawning enemy NPCs at/around mission? That does sound like a cool idea which would spruce up missions, though I don't know how hard it would be to do.
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Re: send enemy/ally bots to mission, frequently

Postby RISE » 05 Jul 2018, 11:20

Jacob Wolf wrote:So rerouting or spawning enemy NPCs at/around mission? That does sound like a cool idea which would spruce up missions, though I don't know how hard it would be to do.


Yeah something like that, whichever is easy. As you see when we are on mission, and moving around enemy BOT already shooting us, so I just hope a frequent spawn or visit of BOTs to MZ, may be just enemy or ally too, depends on which land mission is.

and if BOT chase MV, or MMZ just wow :P
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Re: send enemy/ally bots to mission, frequently

Postby Logywoo2 » 05 Jul 2018, 12:56

RISE wrote:
Jacob Wolf wrote:So rerouting or spawning enemy NPCs at/around mission? That does sound like a cool idea which would spruce up missions, though I don't know how hard it would be to do.


Yeah something like that, whichever is easy. As you see when we are on mission, and moving around enemy BOT already shooting us, so I just hope a frequent spawn or visit of BOTs to MZ, may be just enemy or ally too, depends on which land mission is.

and if BOT chase MV, or MMZ just wow :P


This might be hard to do for missions where you are allied with another faction since the NPCs may attack your allies but I guess that depends on whether or not it's been set to ignore current mission allies for that given period of time. Other than that I like the idea and think it could make missions more interesting as sometimes they can be boring when enemies don't show up since they may be doing something else that is more important than doing a few missions. +1 to this.
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Re: send enemy/ally bots to mission, frequently

Postby BruceMiller » 05 Jul 2018, 20:44

Why restrict it to missions then? Maybe even add armed bots at DZs to put up a fight against offline cappers
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Re: send enemy/ally bots to mission, frequently

Postby Logywoo2 » 05 Jul 2018, 23:39

BruceMiller wrote:Why restrict it to missions then? Maybe even add armed bots at DZs to put up a fight against offline cappers

I think because the NPCs would just delay the captures since they last for an hour atm. Any longer and people would never cap
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Re: send enemy/ally bots to mission, frequently

Postby Jacob Wolf » 05 Jul 2018, 23:50

Logywoo2 wrote:
BruceMiller wrote:Why restrict it to missions then? Maybe even add armed bots at DZs to put up a fight against offline cappers

I think because the NPCs would just delay the captures since they last for an hour atm. Any longer and people would never cap

It might do that, but it would also make captures more fun, as instead of sitting there hoping someone from the opposing faction comes on, you actually get to fight for the point. In fact, maybe defeating NPCs could speed up the progress - so you could hide and try and complete the cap that way, but if you fight the NPCs, the cap completes faster, or something similar.
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Re: send enemy/ally bots to mission, frequently

Postby Logywoo2 » 05 Jul 2018, 23:59

Jacob Wolf wrote:
Logywoo2 wrote:
BruceMiller wrote:Why restrict it to missions then? Maybe even add armed bots at DZs to put up a fight against offline cappers

I think because the NPCs would just delay the captures since they last for an hour atm. Any longer and people would never cap

It might do that, but it would also make captures more fun, as instead of sitting there hoping someone from the opposing faction comes on, you actually get to fight for the point. In fact, maybe defeating NPCs could speed up the progress - so you could hide and try and complete the cap that way, but if you fight the NPCs, the cap completes faster, or something similar.


I guess this could work as well and it would add a lot more fun to the game since when you cap someone now you wait there for an hour unless the opposing team comes along with some A/S and wipes you all out.
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Re: send enemy/ally bots to mission, frequently

Postby steliosskaf983 » 08 Jul 2018, 07:31

Jacob Wolf wrote:So rerouting or spawning enemy NPCs at/around mission? That does sound like a cool idea which would spruce up missions, though I don't know how hard it would be to do.


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