"Immortal" tanks

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"Immortal" tanks

Postby Fero Londo » 13 Sep 2018, 00:48

There is a bug in the game where in this case tanks, do not take any damage and negate the damage they take from hostile tanks. Possibly this is caused by the game script thinking it is taking too much damage and removing it. But this is just stupid you get cases as shown in the example where 1 tank can take out all your GS and there is nothing you can do about it.

Example:
https://youtu.be/LeELEKBegZA
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Re: "Immortal" tanks

Postby ZamericaZ » 13 Sep 2018, 01:16

Adding my video from the cap. Easier to see the tank health thanks to SMG


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Re: "Immortal" tanks

Postby Fero Londo » 13 Sep 2018, 01:34

https://cdn.discordapp.com/attachments/ ... nknown.png

Still I do not agree with just letting this slide, there should be thought of at least a fix or something that could be done to prevent it.
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Re: "Immortal" tanks

Postby keeri » 13 Sep 2018, 21:48

https://trello.com/c/ZQxMqbL4/ is an absurd but the only viable fix for this. will probably be reverted due to desync issues it will create
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Re: "Immortal" tanks

Postby keeri » 14 Sep 2018, 01:46

will revisit tomorrows
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Re: "Immortal" tanks

Postby Fero Londo » 14 Sep 2018, 12:31

From what I have seen at the last cap it seemed to work quite well. Keep up the good work ^_^
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Re: "Immortal" tanks

Postby keeri » 14 Sep 2018, 13:42

as expected that fix was far from perfect and causes heavy desync/physics issues, so it has been reverted

https://trello.com/b/9DXKI3Kv/rls-four
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Re: "Immortal" tanks

Postby Thorin Lonewolf » 17 Sep 2018, 07:59

I am glad the issue has been resolved. Thank you for the clarity of the issue and solving it :smile:
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